Ralph Sutter 3D Character Artist and Animator
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New tutorial is up!

4/11/2018

2 Comments

 

Sorry that this took a while to be released! This tutorial is part 2 (of 2) in a series focusing on character rigging in 3ds MAX.

This chapter delves into the CAT system. In this video we go over how to go about rigging a full character using a custom CAT rig, creating LookAt controllers, using the Skin Modifier, adding smaller CAT bones for facial control, using a mesh that is split into separate components and combining them into one single Skin Modifier.

I recommend that you watch Part 1 first: 
https://youtu.be/0XG1UJBfwW0 Since Part 1 covers facial morph targets and getting these to work with a spline UI.

If you combine that with what you’ll learn in this video, you should have some pretty awesome characters to animate in no time! I hope you enjoy this video and that learning this will make you a better artist! Please do not forget to like and subscribe!

- Ralph

2 Comments
Lee Valdez link
6/1/2022 12:15:13 am

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Thomas Morrow link
11/11/2022 09:40:37 am

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    Ralph Sutter

    3D Character Artist/Animator

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