So I started working on a model that I've been meaning to create for quite some time now. Being a huge John Carpenter fan, it only seemed natural that I'd eventually model Snake Plissken from the "Escape from New York." I absolutely adore that movie! Snake's quite possibly one of cinema's most iconic characters.
The process behind capturing Kurt Russell's likeness was simple enough, finding a ton of reference. In practice, however, he definitely was definitely one of the more complex likenesses that I had to work with. Russell definitely has "one of those" faces, where he can look completely different depending on what angle you are looking at him from. Here are a few screenshots of what he looked like early on in the sculpting process:
Once basic sculpting was done, I decided to add some Polypaint to see whether or not my proportions were correct . I always find it a lot easier to gauge how far off I am with a bit of color added. I also decided that I did not want to stick with sculpted hair. So I started incorporating Fibermesh in Zbrush to get a more pleasing result.
Below is the current state of the mesh. I plan on adding his gear, refining his detail, and potentially rigging him for animation in the near future. Stay tuned!!!
I had started working on this character concept quite some time ago and had to put it aside due to work commitments. I recently decided to pick him back up, specifically, I wanted to create a 3D printed character bust from the initial design. The first step was to remove any unnecessary anatomy so that the model could actually function as a bust. This involved isolating the torso and head so that the bust would be capable of standing on its own (without supports).
I am currently in the process of detailing the skin, and making sure that the inside of the mesh is hollowed out (to save on costly printing resin). I expect to have more updates within the next few weeks! Also, please check out the 3D model on the 3D Model Viewer Page! Stay tuned for updates.