Started blocking out the Creature's walk cycle this morning (approx. 1 hour into it as of right now). My intentions are to have a really nice render of him wading through a corridor filled with water (in essentially an abandoned research facility). Lots of atmospheric lighting, water effects, caustics...you get the idea.
Lots of things to address still in terms of the motion/animation itself (timing needs work, popping needs fixing, the loop's not lining up 100%, refining the arcs & follow-through, adding more weight, etc.) but I just wanted to share my first pass since it's been a while since I've posted anything in regards to this little guy. I was definitely set back with the progress, since 3ds MAX decided to eat the save in which his envelopes/skinning were finalized...bleh.
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Ralph Sutter3D Character Artist/Animator Archives
April 2019
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