Ralph Sutter 3D Character Artist and Animator
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Clint Eastwood/Man with No Name in Unreal Engine (passion project).

4/9/2019

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3D Board Game Pieces for Petersen Games

8/28/2018

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Hi guys!

I wanted to share some recent professional work that I did for Petersen Games. Most of these will be 3D printed board game pieces for board games that are to be announced early next year.

Toth
Art Direction & concept art - Kent Hamilton

Dragon Ship
Art Direction & concept art - Kent Hamilton

RawHead
Art Direction - Ben Donges

Hussar
Art Direction - Ben Donges

Chaos Mage
Art Direction - Ben Donges

Definitely check out more of Petersen Games here:
Facebook:

www.facebook.com/PetersenGames/?ref=br_rs


Instagram:
https://www.instagram.com/petersengames/


Pinterest:
https://www.pinterest.com/7f450294054d3c9aa5ebee28054e2e/pins/

Twitter:
https://twitter.com/PetersenGames 


See more by Ben Donges here:
http://gnarly-tree.com

See more by Kent Hamilton here:
​
http://www.kentconcepts.com/

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New tutorial is up!

4/11/2018

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Sorry that this took a while to be released! This tutorial is part 2 (of 2) in a series focusing on character rigging in 3ds MAX.

This chapter delves into the CAT system. In this video we go over how to go about rigging a full character using a custom CAT rig, creating LookAt controllers, using the Skin Modifier, adding smaller CAT bones for facial control, using a mesh that is split into separate components and combining them into one single Skin Modifier.

I recommend that you watch Part 1 first: 
https://youtu.be/0XG1UJBfwW0 Since Part 1 covers facial morph targets and getting these to work with a spline UI.

If you combine that with what you’ll learn in this video, you should have some pretty awesome characters to animate in no time! I hope you enjoy this video and that learning this will make you a better artist! Please do not forget to like and subscribe!

- Ralph

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Kickstart - 33% Backed!

3/13/2018

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Hi guys!

We're currently sitting at 33%, so we have a ways to go! I feel confident that we can make it happen :) Thanks again for all of the support! If you haven't pledged yet, please consider doing so :) Or at least share! 
​kck.st/2Fm2wON


I wanted to give you guys a sense of what this guy could look like with some paint slapped on, so here's a quick render of Demonoid with a more traditional, Demon-esque paint up!

We're on our way there!

Picture
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My First Kickstarter!

3/8/2018

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​Hi guys! Today at 10am EST, my first Kickstarter ever launched!
https://www.kickstarter.com/projects/ralphsutter/demonoid-original-character-unpainted-8-resin-bust

I am hoping to make my Demonoid character available as a resin bust/kit.

The bust will be taken into production by Ownage and will be a whopping 8" tall! That's a lot of resin :) Ownage are the best distributors of 3D printed content, so you can rest assured that this print will be of the finest quality. No finishing work (but some slight assembly) required!

The print/bust will be taken into production in April (provided the project gets funded) and will ship in May. Kits/busts will ship in a brown box with custom foam padding to make sure the item delivers in the best shape imaginable. 

The price for one bust is $120 + $20 for shipping (that's world wide). 

I need 30 backers to make this happen! Help me make my dream come true! I would love to offer a series of my originally created creature designs as kits for you guys!
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Petersen Games - Planet Apocalypse

1/29/2018

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I am excited to finally be able to share some professional work! 

Petersen Games has launched its Kickstarter campaign for their newest board game "Planet Apocalypse." I had the pleasure of creating two of their board pieces (Jabootu and Stheno) based off of character concepts created by the very talented Keith Thompson :)

Check out their campaign here!
https://www.kickstarter.com/projects/1816687860/planet-apocalypse?ref=project_share
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3D Minotaur Print by Formlabs

5/7/2016

2 Comments

 
Formlabs were kind enough to print the 3D Minotaur model I made on one of their Form 2's! :) The quality is astounding! Especially when keeping in mind that it wasn't even printed at their highest detail level.

Sorry for the jittery video quality :) It was part excitement of finally being able to hold something I made in 3D and part excessive coffee drinking :)
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PAX East 2016 - "Get Schooled" Panel

4/28/2016

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I had the pleasure and honor of being part of the "Get Schooled" panel at PAX East 2016.

The panelists include:
  • Emma Clarkson, Producer/Designer at Outact Inc.
  • Eric Hunn, Professor and Department Chair of Game Art at Mount Ida College
  • Todd DeMelle, Art Director of LOTR Online at Turbine Inc.
  • Moderator: Owen Leach, Professor and Program Coordinator of Game Art at Mount Ida College.
  • And myself: Ralph Sutter, Lecturer of Animation at Worcester Polytechnic Institute

The panel discussed the big question: How can I make games for a living?

Panel description:
Countless programs are popping up, promising the perfect training needed to create games. It’s as simple as attend class, receive diploma, get job, right? Not exactly. Come to our panel and learn what it really takes to become a game developer. Our panel of experts will give you the insight you need if you want to pursue that dream. Whether you are in middle school, high school, or even job hunting, we have you covered.
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Hoggle (Labyrinth)

2/21/2016

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Started working on one of my favorite all-time designs, Hoggle from the film Labyrinth. This is possibly one Jim Henson's most expressive puppets, and I absolutely adore his design... In light of Bowie's passing, and me having watched Labyrinth not that long ago, I decided to sculpt this little guy. Here are some WIP images! :)
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Creature Rig Test - Walkcycle

11/7/2015

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Started blocking out the Creature's walk cycle this morning (approx. 1 hour into it as of right now). My intentions are to have a really nice render of him wading through a corridor filled with water (in essentially an abandoned research facility). Lots of atmospheric lighting, water effects, caustics...you get the idea.

Lots of things to address still in terms of the motion/animation itself (timing needs work, popping needs fixing, the loop's not lining up 100%, refining the arcs & follow-through, adding more weight, etc.) but I just wanted to share my first pass since it's been a while since I've posted anything in regards to this little guy.

I was definitely set back with the progress, since 3ds MAX decided to eat the save in which his envelopes/skinning were finalized...bleh.
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    Ralph Sutter

    3D Character Artist/Animator

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