Sorry that this took a while to be released! This tutorial is part 2 (of 2) in a series focusing on character rigging in 3ds MAX.
This chapter delves into the CAT system. In this video we go over how to go about rigging a full character using a custom CAT rig, creating LookAt controllers, using the Skin Modifier, adding smaller CAT bones for facial control, using a mesh that is split into separate components and combining them into one single Skin Modifier.
I recommend that you watch Part 1 first: https://youtu.be/0XG1UJBfwW0Since Part 1 covers facial morph targets and getting these to work with a spline UI.
If you combine that with what you’ll learn in this video, you should have some pretty awesome characters to animate in no time! I hope you enjoy this video and that learning this will make you a better artist! Please do not forget to like and subscribe!